Modeling, texturing, animation, and high-quality rendering are all done with Autodesk 3ds Max software. It helps Architects, Interior Designers, and other Civil Industry Professionals to construct vast worlds in the Civil Architecture Industry with spectacular scenes of interior and exterior space design visualization. This software is also used by high-end broadcasters and filmmakers to produce engaging visual materials. 3ds Max is used in the real estate and architectural industries to produce photorealistic renderings of buildings during the design process. Clients can then reliably imagine their living environments and provide input based on actual models.
Polygon modeling, which is a popular technique in game design, is used in 3ds Max. Artists can have a lot of control over individual polygons in polygonal modeling, which allows them to work with a lot more detail and precision. Following the completion of a model, 3ds Max can be used to create the materials and textures needed to fully bring the scene to life. Surface details like colors, gradients, and textures can improve the quality of your renders and game assets.
Skill Riser’s 3Ds Max course aims to provide students with the resources they’ll need to work effectively in 3ds Max. It will assist new users in getting the most out of this advanced technology while also broadening the horizons of self-taught users. The activities in this course are intended to train you for real-world scenarios. You’ll learn how to make photorealistic renderings and animations with Autodesk 3ds Max. You’ll look at the configuration and workflow, as well as how to set up a project. You’ll learn how to deal with lighting, rendering, and animation, as well as how to work with geometry imported from other programs.
Anyone interested in learning about 3D environments and using 3ds Max for design visualization.
Module 1: The 3ds Max Interface
Module 2: Your First 3ds Max Project
Module 3: Modeling in 3ds Max: Architectural Model Part I
Module 4: Modeling in 3ds Max: Architectural Model Part II
Module 5: Animating a Bouncing Ball
Module 6: Animating a Thrown Knife
Module 7: Character Poly Modeling: Part I
Module 8: Character Poly Modeling: Part II
Module 9: Character Poly Modeling: Part III
Module 10: Introduction to Materials: Interiors and Furniture
Module 11: Textures and UV Workflow: The Soldier
Module 12: Character Studio: Rigging
Module 13: Character Studio: Animation
Module 14: Introduction to Lighting: Interior Lighting
Module 15: 3ds Max Rendering
Module 16: quicksilver rendering and HDRI
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